What a level gives
Every level-up adds +3% damage, +9 maximum health and +0.08 health per second (the chat log prints it each time), then deals three spell cards. A slain boss also gives a level.
All stats
| Stat | What it does |
|---|---|
| Health | The most health you can have. |
| Damage | Every spell you cast deals this much more damage. It grows with your level, gear, talents, jewelry and buffs. |
| Haste | Your spells come back this much sooner (cooldown reduction). |
| Crit | The chance a spell strikes critically. Past 100%, the rest adds to your critical damage. |
| Crit Dmg | A critical strike deals this much of a spell's damage. |
| Echo | The chance a spell strikes twice. Past 100%, every spell strikes twice and the rest is the chance of a third. |
| Armor | Damage you take is reduced by this much (60% at most). |
| Area | Your spells' areas and ranges are this much larger. |
| Targets | Every spell that picks its targets picks this many more. |
| Regen | Health you regain every second. |
| Lifesteal | Heals you for this much of all the damage you deal. |
| Kill Heal | Every kill heals you for this much. |
| Thorns | This much of the melee damage you take is dealt back to the attacker. |
| Lives | Times you rise again instead of dying. |
| Speed | You run this much faster. |
| Pickup | Experience and gold fly to you from this far. |
| Luck | Better odds of rarer upgrades when you level up. |
| Experience | You gain this much more experience. |
| Gold | You find this much more gold. |
| Buff Power | Your damage, haste, shield and thorns buffs are this much stronger. |
| DoT Stacks | How many of each of your damage-over-time effects one enemy carries at once. |
| DoT Haste | Your damage-over-time effects tick this much faster. |
| Vs Elites | More damage to elites and bosses. |
| Execute | More damage to enemies below 30% health. |
| Vs Controlled | More damage to rooted, stunned, slowed or fleeing enemies. |
| Vs Afflicted | More damage to enemies carrying one of your damage-over-time effects. |
| Shielded | More damage while you hold an absorb shield. |
| Melee | Your melee swings deal this much more damage. |
| Pet Damage | Your pets deal this much more damage. |
Caps and overflow
- Armor: 60% maximum. Warrior Titan raises it to 70%. Defiance and Unbreakable (Warrior Protection) convert reduction into damage.
- Crit: no hard cap. Past 100% the extra goes into critical damage.
- Echo: past 100% every spell strikes twice and the rest is the chance of a third. Arcane Power (Mage) lets echoes cascade.
- Lives: Major Soulstone holds 2 lives at most and refills when picked again.
- DoT Haste: Seal of the Damned makes damage over time tick faster, up to a maximum.
FAQ
What is Echo in Azeroth Survivors?
Echo is the chance for a spell to strike twice. Above 100%, every spell strikes twice and the excess becomes the chance of a third strike. Hand of Justice and the Warrior’s Sword Specialization add echo.
What is the armor cap?
60% damage reduction. The Warrior capstone Titan raises it to 70%, and Unbreakable turns reduction past the cap into damage.
What happens to crit over 100%?
The extra critical strike chance is added to your critical damage, so crit keeps scaling.
What does luck do?
Luck improves the odds of rarer (Uncommon to Legendary) cards when you level up. Gnomes get +20% luck, and Mark of the Chosen and the Rogue talent Initiative add more.
Sources and verification
Checked on October 21, 2026 against Azeroth Survivors v0.106.0 (build 414af44c) in a desktop browser. Names and descriptions come from the game's own menus and English text; numbers marked X grow with talent rank and are only shown in game. Balance changes often, so check the version in the bottom-right corner of the character screen before following an older guide.
- Original game at wow.aethus.pl — character select, Armory, Run Options and live runs
- Official Azeroth Survivors Discord — the project's community