Class guide · Damage-over-time summoner

Warlock Guide

The Warlock starts with Shadow Bolt and 165 health, draws level-up cards from a 12-spell pool and has three talent trees: Affliction, Demonology, Destruction. Curses and fire. Damage over time stacks up on everything that chases you.

Read from in-game menusFrom the game client textv0.106.0 · checked
Health165#9 of 9
Starts withShadow BoltRanged
Spell pool126 slots per run
Our difficultyHardto learn

Warlock overview

The Warlock has the lowest starting health (165) and opens with Shadow Bolt. Its strength builds over time: Corruption and Curse of Agony stack on everything chasing you, Drain Life heals, and Demonology fills the screen with demons, including a Felhunter or Voidwalker that fights for you for good.

Strengths

  • Damage over time stacks on whole crowds
  • Demons fight for you in Demonology
  • Drain Life and Siphon Life provide healing

Watch out for

  • Lowest starting health (165)
  • Damage over time is slow to kill the first waves

Warlock spell pool

Every level-up deals three cards. A new spell card takes one of your 6 spell slots; an upgrade card improves a spell you already know and ranks it up. Card rarity (Common, Uncommon, Rare, Epic, Legendary) decides how strong the bonus is. These are the 12 spells the Warlock can be offered:

  1. Shadow BoltStarting spell
  2. CorruptionEarly pick
  3. Immolate
  4. Curse of AgonyEarly pick
  5. Rain of FireEarly pick
  6. HellfireEarly pick
  7. Death Coil
  8. Searing Pain
  9. Drain LifeEarly pick
  10. Fear
  11. Soul Fire
  12. Demonic Empowerment

Early picks are our suggestions for a first run. Spells cast on their own: you only move, and each spell fires when it is off cooldown and enemies are in range.

Warlock talent trees

Talents are permanent and per class. Every run pays your Warlocks talent experience (time survived, kills, bosses, a win, and more in harder zones); the first point arrives at 80 experience and a class can earn 51 points. A new row opens for every 5 points spent in a tree, and the milestones at 10, 20 and 30 points change how your spells behave. Respecs are free, and the Armory keeps three specs.

Values written as X grow with each rank; the game shows the exact number when you point at a talent. Use theWarlock talent calculator to plan points.

Warlock talent trees in the Armory, with no points spent. Captured from wow.aethus.pl, v0.106.0, October 21, 2026. Game by Aethus.

Affliction

SuppressionRow 1 · 5 ranks
Increases your luck by X%.
Shadow EmbraceRow 1 · 5 ranks
Your damage-over-time effects deal X% more damage.
Improved Curse of AgonyRow 2 · 3 ranks
Curse of Agony deals X% more damage.
Improved Drain LifeRow 2 · 5 ranks
Drain Life deals X% more damage.
NightfallMilestone · 10 pts
Your Shadow Bolts carry the night: each one that lands corrupts its target for X% of the bolt over 12 sec, and every tick of Corruption has a 2% chance to fire a free Shadow Bolt, at most twice a second.
Fel ConcentrationRow 3 · 3 ranks
Your damage-over-time effects last X% longer.
Grim ReachRow 4 · 1 rank
Your damage-over-time spells take X more target.
Shadow MasteryRow 4 · 5 ranks
Shadow spells deal X% more damage.
ContagionMilestone · 20 pts
When an enemy dies with Corruption or Curse of Agony on it, each jumps to the enemy nearest it.
Amplify CurseRow 5 · 3 ranks
Curse of Agony's cooldown is X% shorter.
Siphon LifeRow 6 · 1 rank
Every tick of your damage-over-time effects heals you for 1% of it.
Dark PactRow 6 · 3 ranks
Increases your maximum health by X%.
Seed of CorruptionCapstone · 30 pts
You start every run with Corruption, and enemies that die afflicted by your damage-over-time effects burst for X% of their maximum health on everything within 6 yd.

Demonology

Demonic FamiliarRow 1 · 5 ranks
An Imp fights at your side for good, its Firebolts X% stronger. Each one also strikes every enemy burning with your Immolate.
Demonic EmbraceRow 1 · 5 ranks
Increases your maximum health by X%. Your Voidwalkers deal 1% more damage for every 1% of bonus health you have.
Fel StaminaRow 2 · 3 ranks
Reduces all damage taken by X%. Your Voidwalkers deal 2% more damage for every 1% damage reduction you have.
Unholy PowerRow 2 · 5 ranks
Your demons deal X% more damage.
Soul DevourerMilestone · 10 pts
A Felhunter fights at your side for good. It bites 2 enemies, tears harder into those suffering your Curse of Agony, and deals X% more damage for every 1% health its target is missing. At rank 3, its bites on enemies below 25% health let your Curse of Agony crit them for 5 sec. Rules out Soul Link.
Soul LinkMilestone · 10 pts
A Voidwalker fights at your side for good. It strikes 2 enemies, heals you for 2.5 health on each kill, and grows with your health and damage reduction. Its blows shield you for X% of their damage, all your Voidwalkers together up to 25% of your maximum health. Rules out Soul Devourer.
Demonic EchoesRow 3 · 3 ranks
Your demons' attacks have a X% chance to strike again for full damage: a bolt, a swing or a pulse of Hellfire, never a summon. Your demons have no echo but this one.
Master DemonologistRow 4 · 3 ranks
Increases all damage by X%, and your demons' critical strike chance by as much.
Legion GateMilestone · 20 pts
Every 12 sec a gate tears open and up to 3 demons step through for 20 sec: Imps, Succubi, and Felhunters or Voidwalkers, as your companion is. Up to 2 more of your companion's kind and 10 lesser demons in all at once, your own counted. Succubi stun what carries your Corruption around them.
Demonic SupremacyRow 5 · 1 rank
You can no longer summon Imps, Felhunters, Voidwalkers or Succubi: your Demonic Familiar, Soul Devourer, Soul Link and Legion Gate bring no demons while you have it. Your Infernal and Doomguard, if you have their talents, stay for good instead, one of each, and deal X% more damage.
Summon InfernalRow 6 · 3 ranks
Each damaging spell you cast has a 5% chance to bring an Infernal crashing down among your foes for 15 sec, if none is out. It stuns what it lands on, and burns all around it with your Hellfire (its ranks, talents and pace, and your area) at X% of its power.
Summon DoomguardRow 6 · 3 ranks
Each damaging spell you cast has a 5% chance to summon a Doomguard for 15 sec, if none is out. It hurls your Shadow Bolt (its ranks and talents, Shadow Cleave too, as fast as you do) at bosses and elites first, at X% of its power. Doom Bringer: each bolt in a row on the same boss or elite hits it 20% harder, up to 200% more.
Pact of the AnnihilanCapstone · 30 pts
Each damaging spell you cast has a X% chance to summon a Pit Lord for 12 sec, sure by the 10th. It hurls Felseeker, a far stronger Searing Pain that grows with your Searing Pain's ranks. Once every 40 sec at most, and never sooner than 7.5 sec after it leaves. Rules out Butcher.
ButcherCapstone · 30 pts
Each damaging spell you cast has a X% chance to summon a Felguard for 20 sec, sure by the 10th. Its swings cleave every enemy around its target, wider with your area, and every third swing deals 200% damage. It attacks faster by your cooldown reduction, and 35% faster against a target below 30% health. Each swing gives you 0.2 Soul Shards, at most 2 a second. It goes for the weakest boss or elite near you first. Once every 40 sec at most, and never sooner than 7.5 sec after it leaves. Rules out Pact of the Annihilan.

Destruction

Improved Shadow BoltRow 1 · 5 ranks
Shadow Bolt deals X% more damage.
CataclysmRow 1 · 5 ranks
Your cooldowns recover X% faster.
BaneRow 2 · 5 ranks
Shadow Bolt and Immolate cooldowns are X% shorter.
Scorched EarthRow 2 · 5 ranks
Your Hellfire deals X% more damage, and each enemy each of its pulses burns has a X% chance to be slowed by 40% for 3 sec. Your Infernal's Hellfire too.
Shadow CleaveMilestone · 10 pts
Shadow Bolt splits: every bolt that lands forks to 2 more enemies for X% of it.
DevastationRow 3 · 5 ranks
Increases your critical strike chance by X%.
Destructive ReachRow 4 · 3 ranks
Rain of Fire and Hellfire reach X% farther.
Improved Searing PainRow 4 · 3 ranks
Searing Pain and Immolate deal X% more damage.
ConflagrateMilestone · 20 pts
Shadow Bolt and Searing Pain make an Immolated enemy explode: X% of the hit to every enemy within 6 yd of it.
EmberstormRow 5 · 5 ranks
Fire spells deal X% more damage.
RuinRow 6 · 3 ranks
Increases your critical strike damage by X%.
IntensityRow 6 · 3 ranks
Increases your maximum health by X%.
Rain of ChaosCapstone · 30 pts
A second Rain of Fire falls on its own every 13 sec, and its burning ground slows what it touches.

Warlock milestones and capstones

These are the talents that change how the class plays. Most builds are planned backwards from one capstone.

Warlock milestone and capstone talents · v0.106.0
TalentTreePointsEffect
NightfallAffliction10Your Shadow Bolts carry the night: each one that lands corrupts its target for X% of the bolt over 12 sec, and every tick of Corruption has a 2% chance to fire a free Shadow Bolt, at most twice a second.
ContagionAffliction20When an enemy dies with Corruption or Curse of Agony on it, each jumps to the enemy nearest it.
Seed of CorruptionAffliction30You start every run with Corruption, and enemies that die afflicted by your damage-over-time effects burst for X% of their maximum health on everything within 6 yd.
Soul DevourerDemonology10A Felhunter fights at your side for good. It bites 2 enemies, tears harder into those suffering your Curse of Agony, and deals X% more damage for every 1% health its target is missing. At rank 3, its bites on enemies below 25% health let your Curse of Agony crit them for 5 sec. Rules out Soul Link.
Soul LinkDemonology10A Voidwalker fights at your side for good. It strikes 2 enemies, heals you for 2.5 health on each kill, and grows with your health and damage reduction. Its blows shield you for X% of their damage, all your Voidwalkers together up to 25% of your maximum health. Rules out Soul Devourer.
Legion GateDemonology20Every 12 sec a gate tears open and up to 3 demons step through for 20 sec: Imps, Succubi, and Felhunters or Voidwalkers, as your companion is. Up to 2 more of your companion's kind and 10 lesser demons in all at once, your own counted. Succubi stun what carries your Corruption around them.
Pact of the AnnihilanDemonology30Each damaging spell you cast has a X% chance to summon a Pit Lord for 12 sec, sure by the 10th. It hurls Felseeker, a far stronger Searing Pain that grows with your Searing Pain's ranks. Once every 40 sec at most, and never sooner than 7.5 sec after it leaves. Rules out Butcher.
ButcherDemonology30Each damaging spell you cast has a X% chance to summon a Felguard for 20 sec, sure by the 10th. Its swings cleave every enemy around its target, wider with your area, and every third swing deals 200% damage. It attacks faster by your cooldown reduction, and 35% faster against a target below 30% health. Each swing gives you 0.2 Soul Shards, at most 2 a second. It goes for the weakest boss or elite near you first. Once every 40 sec at most, and never sooner than 7.5 sec after it leaves. Rules out Pact of the Annihilan.
Shadow CleaveDestruction10Shadow Bolt splits: every bolt that lands forks to 2 more enemies for X% of it.
ConflagrateDestruction20Shadow Bolt and Searing Pain make an Immolated enemy explode: X% of the hit to every enemy within 6 yd of it.
Rain of ChaosDestruction30A second Rain of Fire falls on its own every 13 sec, and its burning ground slows what it touches.

Best race for a Warlock

Racials cast on their own, so they matter more here than in the original game. The Warlock can be: Human, Gnome, Orc, Undead.

Horde

Orc

Hardiness (+10% max health) and Blood Fury for damage windows.

Horde

Undead

Will of the Forsaken immunity near death and Cannibalize healing.

Alliance

Gnome

Expansive Mind (-8% cooldowns) and +20% luck.

Full racial list: races and racials.

Warlock gear set and weapons

Bosses drop Warlock gear that stays with the class for good: 54 pieces across nine slots and six rarities, from Elwynn Forest commons to Naxxramas legendaries. The set name changes with each tier:

Novice'sDreadmistFelheartNemesisPlagueheart

Weapon line:

Novice's StaffDreadmist StaffFelheart StaffStaff of the Shadow FlameAtiesh, Greatstaff of the Guardian

Where each tier drops: gear and drop tables.

A first Warlock run

Tag as many enemies as possible with damage over time while you keep running, and let them die behind you. Fear and Death Coil buy space.

Pick a race from the list above, enter Elwynn Forest, and aim to see the first boss, Hogger, at 3:00. Even a short run pays talent experience. Compare with the other classes: Warrior, Paladin, Hunter, Rogue, Priest, Shaman, Mage, Druid.

FAQ

How much health does the Warlock start with in Azeroth Survivors?

165 health. That is #9 of 9 classes; the range runs from 165 (Warlock) to 245 (Paladin). Every level then adds 9 maximum health, 3% damage and 0.08 health per second.

What spell does the Warlock start with?

Shadow Bolt. Every level-up deals three cards from the Warlock's 12-spell pool, and a new spell takes one of 6 spell slots.

What are the Warlock capstone talents?

Seed of Corruption (Affliction), Pact of the Annihilan (Demonology), Butcher (Demonology), Rain of Chaos (Destruction). A capstone needs 30 points in its tree; a class can earn 51 talent points in total.

Which race is best for a Warlock?

There is no fixed best race, but Orc and Undead and Gnome have the most useful racials for this class: Hardiness (+10% max health) and Blood Fury for damage windows.

Is the Warlock good for beginners?

We rate it Hard to learn. Low health or melee range make early mistakes costly; play a Warrior or Paladin first if you want an easier start. This is our assessment of starting health, range and self-protection, not a win-rate ranking.

Sources and verification

Checked on October 21, 2026 against Azeroth Survivors v0.106.0 (build 414af44c) in a desktop browser. Names and descriptions come from the game's own menus and English text; numbers marked X grow with talent rank and are only shown in game. Balance changes often, so check the version in the bottom-right corner of the character screen before following an older guide.